

All those within its range are burnt with the fires of divine virtue. Holy Fire can be a good skill to use in Act I. With a hint of brimstone in the air, the noble Paladin strides into battle encased in this holy aura. When active, Fire damage is added to the users attack, and the aura periodically damages nearby enemies. If properly built, an Auradin can be very powerful. One specific Paladin build called the Auradin utlizes this and/or Holy Shock to kill monsters, however they use runewords to boost the level of these skills well past 20. However as the game progresses, especially into Nightmare and Hell, the damage gets successively worse, and it is not a skill that can be used later on in most cases. In the beginning this skill is immensely powerful and helps the Paladin kill everything on screen much faster.

As the name suggests, this aura deals fire damage to all nearby enemies.

Holy Fire is the first of several offensive auras that deal damage. Periodically does Fire damage to nearby enemies.
